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Recruitable · Daily No. 7 · Oct 26

Five rounds against the clock.

Quick judgment calls on time, space, color and numbers, with a recruiting twist. Everyone gets the same rounds today.

Nobody has played today yet. Be the first.

  • 10–20 seconds to answer each round

    The clock starts once you can answer. At zero, whatever you’ve set is locked in.
  • Closer scores more

    Up to 100 a round, scored by how far off you are, not right or wrong.
  • Watch closely

    Some rounds show something only once. Once you press Go the round counts, even if you leave.